Physics & constraints · 7 / 10
Mass–Spring System
点をばねでつないで柔らかな物体を作る。
Compare in motion
Interactive model
跳ねる布
AReference
弾性のない布
BMass–Spring System100%
弾性のある動きになる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 伸びに応じて力が働く → 布が伸縮して戻る。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 跳ねる布
1. Start
点とばねが静止
2. Change
伸びに応じて力が働く
3. Result
布が伸縮して戻る
How it works
1. Input
質点とばね
2. Process
伸びに応じた力を求める
3. Result
伸縮する網
Further reading
Gaffer On Games — Integration Basics ↗A general reference for this subcategory.