Character animation · 4 / 10
Foot IK / Foot Locking
足を地面に合わせて滑りを抑える。
Compare in motion
Interactive model
斜面を歩く足
AReference
足を地形に合わせない
BFoot IK / Foot Locking100%
段差への接地と足滑りを調整できる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 足先と接地を合わせる → 斜面へ自然に置かれる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 斜面を歩く足
1. Start
足が地面に埋まる
2. Change
足先と接地を合わせる
3. Result
斜面へ自然に置かれる
How it works
1. Input
足先と接地点
2. Process
IK と固定で足を合わせる
3. Result
滑りにくい接地
Further reading
Unreal Engine IK Rig Solvers ↗A general reference for this subcategory.