Character animation · 2 / 10
Full-Body IK
複数の目標に合わせて全身姿勢を調整する。
Compare in motion
Interactive model
手を伸ばすキャラ
AReference
腕だけを伸ばす
BFull-Body IK100%
複数の目標へ全身を適応させられる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 全身の関節を調整 → 体ごと手が届く。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 手を伸ばすキャラ
1. Start
手が目標に届かない
2. Change
全身の関節を調整
3. Result
体ごと手が届く
How it works
1. Input
全身の関節と複数目標
2. Process
全身を反復調整
3. Result
目標を満たす姿勢
Further reading
Unreal Engine IK Rig Solvers ↗A general reference for this subcategory.