Character animation · 1 / 10
Two-Bone / Limb Inverse Kinematics
手足の先を目標へ合わせる。
Compare in motion
Interactive model
段差に置く足
AReference
固定した脚の姿勢
BTwo-Bone / Limb Inverse Kinematics100%
地形に手足を合わせられる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 二つの骨の角度を解く → 足先が段に届く。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 段差に置く足
1. Start
足先が浮いている
2. Change
二つの骨の角度を解く
3. Result
足先が段に届く
How it works
1. Input
肩・肘・手先と目標
2. Process
二関節の角度を解く
3. Result
手先が目標に届く姿勢
Further reading
Unreal Engine IK Rig Solvers ↗A general reference for this subcategory.