UV & materials · 6 / 10
Vertex Displacement / World Position Offset
頂点を動かして風や波打つ表面を作る。
Compare in motion
Interactive demo
風で揺れる布
AReference
固定した頂点
BVertex Displacement / World Position Offset100%
模様だけでなく形状が動く
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 頂点ごとに変位を加える → 輪郭も波打つ。
A small visual example of a game use case. Games combine these techniques with assets and other effects.
Read the storyboard
例: 風で揺れる布
1. Start
頂点が元の位置
2. Change
頂点ごとに変位を加える
3. Result
輪郭も波打つ
How it works
1. Input
元の頂点位置
2. Process
頂点へ変位を加える
3. Result
動く輪郭と表面
Further reading
Unreal Engine Material Coordinates ↗A general reference for this subcategory.