Water, terrain & plants · 1 / 10
Gerstner Waves
頂点を水平と垂直に動かして盛り上がる波を作る。
Compare in motion
Interactive model
海面の波
AReference
上下だけの波
BGerstner Waves100%
盛り上がる海面の波を作れる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 頂点を水平・垂直へ動かす → 波頭が進む。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 海面の波
1. Start
水面が平ら
2. Change
頂点を水平・垂直へ動かす
3. Result
波頭が進む
How it works
1. Input
平らな水面の頂点
2. Process
水平・垂直へ周期的に変位
3. Result
尖りのある波
Further reading
GPU Gems — Effective Water Simulation ↗A general reference for this subcategory.