Rendering & implementation · 2 / 10
GPU Instancing
同じメッシュの多数の個体をまとめて描く。
Compare in motion
Interactive model
広い草原
AReference
個別に描画要求を出すモデル
BGPU Instancing100%
同形の多数描画の呼出しを減らせる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 同じメッシュをまとめて描く → 草が大量に揺れる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 広い草原
1. Start
同じ草を多数配置
2. Change
同じメッシュをまとめて描く
3. Result
草が大量に揺れる
How it works
1. Input
同じ形の多数の個体
2. Process
共有メッシュをまとめて描く
3. Result
描画呼出しの削減
Further reading
Unity ComputeShader ↗A general reference for this subcategory.