Water, terrain & plants · 10 / 10
Procedural Wind Animation
幹、枝、葉に異なる揺れを与える。
Compare in motion
Interactive model
風を受ける木
AReference
静止した木
BProcedural Wind Animation100%
階層ごとの風の動きになる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 部位ごとに違う変位 → 枝と葉が別々に揺れる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 風を受ける木
1. Start
幹と葉が静止
2. Change
部位ごとに違う変位
3. Result
枝と葉が別々に揺れる
How it works
1. Input
幹・枝・葉の位置
2. Process
階層ごとに風の変位を加える
3. Result
異なる周期の揺れ
Further reading
GPU Gems — Effective Water Simulation ↗A general reference for this subcategory.