Distance fields & implicit shapes · 3 / 10
Constructive Solid Geometry
形の和、差、交差で穴やくり抜きを作る。
Compare in motion
Interactive demo
くり抜かれる壁
AReference
形を重ねるだけ
BConstructive Solid Geometry100%
形の和・差・交差を時間で変えられる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 差集合を更新する → 穴が広がる。
A small visual example of a game use case. Games combine these techniques with assets and other effects.
Read the storyboard
例: くり抜かれる壁
1. Start
二つの形が重なる
2. Change
差集合を更新する
3. Result
穴が広がる
How it works
1. Input
二つの形
2. Process
和・差・交差を計算
3. Result
合成・くり抜き形状
Further reading
Unreal Engine Mesh Distance Fields ↗A general reference for this subcategory.