Meshes & deformation · 1 / 10
Marching Cubes
三次元の値の場から等値面メッシュを取り出す。
Compare in motion
Interactive model
育つ洞窟
AReference
値の場を点で見る
BMarching Cubes100%
値の場から動く立体の表面を作れる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: セルの交差をつなぐ → 洞窟の面が広がる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 育つ洞窟
1. Start
三次元の値が閾値へ近づく
2. Change
セルの交差をつなぐ
3. Result
洞窟の面が広がる
How it works
1. Input
三次元の値の格子
2. Process
立方体ごとの交差をつなぐ
3. Result
等値面メッシュ
Further reading
libigl Tutorial ↗A general reference for this subcategory.