Meshes & deformation · 5 / 10
Sweep / Extrusion
断面を経路に沿って運び配管や触手を作る。
Compare in motion
Interactive model
伸びる触手
AReference
中心線だけを表示する
BSweep / Extrusion100%
軌跡に厚みを付けられる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 経路へ断面を運ぶ → 立体の管が伸びる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 伸びる触手
1. Start
先端が動き始める
2. Change
経路へ断面を運ぶ
3. Result
立体の管が伸びる
How it works
1. Input
断面と経路
2. Process
断面を経路に沿って運ぶ
3. Result
管・触手のメッシュ
Further reading
libigl Tutorial ↗A general reference for this subcategory.