Rendering & implementation · 4 / 10
Level of Detail
遠くの物体を簡単な形に切り替える。
Compare in motion
Interactive model
遠ざかる群れ
AReference
遠景も細かい形状
BLevel of Detail100%
遠景の描画負荷を下げられる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 距離で簡単な形へ切替 → 遠くは少ない面で動く。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 遠ざかる群れ
1. Start
近くは細かな形
2. Change
距離で簡単な形へ切替
3. Result
遠くは少ない面で動く
How it works
1. Input
近くと遠くの物体
2. Process
距離で詳細度を切り替える
3. Result
遠景の負荷を抑える
Further reading
Unity ComputeShader ↗A general reference for this subcategory.