Volume & atmosphere · 6 / 10
Volumetric Fog
空間の霧に照明を当てて光の存在を見せる。
Compare in motion
Interactive model
霧の中の光源
AReference
空気中に光が見えない
BVolumetric Fog100%
光源の動きが霧の中に現れる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 動く光が密度を照らす → 光の通り道が見える。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 霧の中の光源
1. Start
霧だけが広がる
2. Change
動く光が密度を照らす
3. Result
光の通り道が見える
How it works
1. Input
霧の密度と光源
2. Process
空間内の散乱を計算
3. Result
霧の中の光
Further reading
Unreal Engine Sky Atmosphere ↗A general reference for this subcategory.