Volume & atmosphere · 8 / 10
God Rays / Light Shafts
遮蔽物の隙間を通る光の筋を描く。
Compare in motion
Interactive model
木漏れ日の光
AReference
木漏れ日の光の筋なし
BGod Rays / Light Shafts100%
遮蔽物の動きが光の筋に現れる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 枝の隙間が移動する → 光の筋が揺れる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 木漏れ日の光
1. Start
枝が光を遮る
2. Change
枝の隙間が移動する
3. Result
光の筋が揺れる
How it works
1. Input
光源と遮蔽物
2. Process
遮られない光の経路を見せる
3. Result
光の筋
Further reading
Unreal Engine Sky Atmosphere ↗A general reference for this subcategory.