Post processing · 7 / 10
Depth / Normal Edge Detection
隣接画素の深度や向きの差から輪郭を描く。
Compare in motion
Interactive demo
回る立体
AReference
輪郭線なし
BDepth / Normal Edge Detection100%
動く形状の輪郭を強調できる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 深度・法線の差を抽出 → 外形線が追従する。
A small visual example of a game use case. Games combine these techniques with assets and other effects.
Read the storyboard
例: 回る立体
1. Start
輪郭が目立たない
2. Change
深度・法線の差を抽出
3. Result
外形線が追従する
How it works
1. Input
隣接画素の深度・法線
2. Process
差の大きい場所を抽出
3. Result
物体の輪郭線
Further reading
Unreal Engine Post Process Effects ↗A general reference for this subcategory.