Lighting & surfaces · 10 / 10
Rim Lighting
輪郭近くを明るくして形を際立たせる。
Compare in motion
Interactive model
回るキャラ
AReference
縁の照明なし
BRim Lighting100%
シルエットを光で強調できる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 視線に近い縁を明るくする → 縁の光が回り込む。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 回るキャラ
1. Start
輪郭が暗い
2. Change
視線に近い縁を明るくする
3. Result
縁の光が回り込む
How it works
1. Input
物体の向きと視線
2. Process
輪郭付近に光を足す
3. Result
縁の強調
Further reading
Filament Material System ↗A general reference for this subcategory.