Meshes & deformation · 8 / 10
Mesh Decimation / Quadric Error Metrics
見た目の誤差を抑えながら面数を減らす。
Compare in motion
Interactive model
遠ざかる物体
AReference
細かい分割を維持する
BMesh Decimation / Quadric Error Metrics100%
遠景の形状負荷を減らせる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 誤差を抑えて面を減らす → 少ない面で描かれる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 遠ざかる物体
1. Start
細かな面の物体
2. Change
誤差を抑えて面を減らす
3. Result
少ない面で描かれる
How it works
1. Input
高密度の面
2. Process
形状誤差を評価して辺を畳む
3. Result
少ない面で近い輪郭
Further reading
libigl Tutorial ↗A general reference for this subcategory.