Water, terrain & plants · 8 / 10
Hydraulic Erosion
水と土砂の移動で谷や流路を掘る。
Compare in motion
Interactive model
雨に削られる斜面
AReference
水による侵食なし
BHydraulic Erosion100%
長時間の地形変化を作れる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 水と土砂が流れる → 小さな谷が育つ。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 雨に削られる斜面
1. Start
斜面が平ら
2. Change
水と土砂が流れる
3. Result
小さな谷が育つ
How it works
1. Input
雨と地形の高さ
2. Process
水・土砂を流して削る
3. Result
谷と流路
Further reading
GPU Gems — Effective Water Simulation ↗A general reference for this subcategory.