Water, terrain & plants · 3 / 10
Shallow Water Equations
浅い水の高さと流れを計算する。
Compare in motion
Interactive model
浅い川
AReference
障害物を通り抜ける波
BShallow Water Equations100%
浅い水の流れと波を扱える
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 高さと流速を更新 → 波が岸へ伝わる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 浅い川
1. Start
水位が局所的に高い
2. Change
高さと流速を更新
3. Result
波が岸へ伝わる
How it works
1. Input
浅い水の高さと流速
2. Process
保存則で時間発展
3. Result
流れと水位の変化
Further reading
GPU Gems — Effective Water Simulation ↗A general reference for this subcategory.