Noise & irregularity · 9 / 10
Domain Warping
参照座標をノイズで歪めて炎や大理石模様を作る。
Compare in motion
Interactive demo
炎の模様
AReference
座標を歪めない模様
BDomain Warping100%
模様が流れながら折れ曲がる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 参照座標を別の場で曲げる → 模様が複雑にうねる。
A small visual example of a game use case. Games combine these techniques with assets and other effects.
Read the storyboard
例: 炎の模様
1. Start
まっすぐな模様
2. Change
参照座標を別の場で曲げる
3. Result
模様が複雑にうねる
How it works
1. Input
元の座標
2. Process
別の場で座標をずらす
3. Result
曲がった模様
Further reading
Curl-Noise for Procedural Fluid Flow ↗A general reference for this subcategory.