Noise & irregularity · 10 / 10
Periodic / Tileable Noise
端がつながるノイズで継ぎ目のない素材を作る。
Compare in motion
Interactive demo
繰り返す煙素材
AReference
端がつながらない模様
BPeriodic / Tileable Noise100%
ループ再生で継ぎ目が目立たない
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 時間と位置を周期でつなぐ → 端をまたいでも続く。
A small visual example of a game use case. Games combine these techniques with assets and other effects.
Read the storyboard
例: 繰り返す煙素材
1. Start
一枚の模様
2. Change
時間と位置を周期でつなぐ
3. Result
端をまたいでも続く
How it works
1. Input
周期境界の座標
2. Process
周期関数で評価
3. Result
端でつながる模様
Further reading
Curl-Noise for Procedural Fluid Flow ↗A general reference for this subcategory.