Noise & irregularity · 7 / 10
Turbulence Noise
折り返したノイズを重ねて筋や雲を作る。
Compare in motion
Interactive demo
煙の濃淡
AReference
折り返しのないノイズ
BTurbulence Noise100%
雲や煙に折り返す筋が現れる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: ノイズを折り返して重ねる → 細い筋がせり上がる。
A small visual example of a game use case. Games combine these techniques with assets and other effects.
Read the storyboard
例: 煙の濃淡
1. Start
単純な濃淡
2. Change
ノイズを折り返して重ねる
3. Result
細い筋がせり上がる
How it works
1. Input
ノイズの正負
2. Process
絶対値で折り返す
3. Result
鋭い筋
Further reading
Curl-Noise for Procedural Fluid Flow ↗A general reference for this subcategory.