Lighting & surfaces · 6 / 10
Subsurface Scattering / SSS
内部へ入って散る光で肌や蝋を表す。
Compare in motion
Interactive model
逆光の葉
AReference
表面で遮られる光
BSubsurface Scattering / SSS100%
薄い材質の内側から柔らかく光る
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 内部で光が散乱する → 縁や薄い部分が透ける。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 逆光の葉
1. Start
正面から光を受ける
2. Change
内部で光が散乱する
3. Result
縁や薄い部分が透ける
How it works
1. Input
半透明な材質
2. Process
内部で散乱・吸収
3. Result
柔らかい透過光
Further reading
Filament Material System ↗A general reference for this subcategory.