Lighting & surfaces · 4 / 10
Normal Mapping / Tangent Space
頂点を増やさず細かな凹凸の陰影を付ける。
Compare in motion
Interactive model
回る石壁
AReference
滑らかな面の法線
BNormal Mapping / Tangent Space100%
面数を増やさず陰影の細部を動かせる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 法線画像を照明に使う → 細かな凹凸の影が移る。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 回る石壁
1. Start
表面の向きが変わる
2. Change
法線画像を照明に使う
3. Result
細かな凹凸の影が移る
How it works
1. Input
低密度メッシュと法線画像
2. Process
接空間法線を変換
3. Result
細かな凹凸の陰影
Further reading
Filament Material System ↗A general reference for this subcategory.