Distance fields & implicit shapes · 6 / 10
Domain Repetition / Polar Repetition
座標を折り返して形を繰り返す。
Compare in motion
Interactive demo
増える構造物
AReference
一つの形状
BDomain Repetition / Polar Repetition100%
少ない定義で繰り返し模様を動かせる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 評価座標を繰り返す → 同じ形が並ぶ。
A small visual example of a game use case. Games combine these techniques with assets and other effects.
Read the storyboard
例: 増える構造物
1. Start
一つの形を描く
2. Change
評価座標を繰り返す
3. Result
同じ形が並ぶ
How it works
1. Input
空間内の座標
2. Process
座標を折り返す
3. Result
繰り返す形
Further reading
Unreal Engine Mesh Distance Fields ↗A general reference for this subcategory.