Pathfinding & decisions · 10 / 10
Environment Query / EQS
周囲の候補地点を評価して隠れ場所を選ぶ。
Compare in motion
Interactive model
隠れる敵
AReference
遮蔽物を考慮しない位置選び
BEnvironment Query / EQS100%
周囲から行動位置を選べる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 遮蔽や距離を採点 → 有利な位置へ移る。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 隠れる敵
1. Start
周囲に候補地点
2. Change
遮蔽や距離を採点
3. Result
有利な位置へ移る
How it works
1. Input
周囲の候補地点
2. Process
条件で採点して比較
3. Result
選ばれた行動位置
Further reading
Red Blob Games — A* Introduction ↗A general reference for this subcategory.