Physics & constraints · 9 / 10
Joints / Constraint Solver
距離や角度の関係を保って鎖や機械を動かす。
Compare in motion
Interactive model
機械の腕
AReference
関節のない部品
BJoints / Constraint Solver100%
鎖や機械の連動になる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 角度と距離を拘束 → つながって動く。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 機械の腕
1. Start
部品が別々
2. Change
角度と距離を拘束
3. Result
つながって動く
How it works
1. Input
関節間の位置・角度
2. Process
拘束を反復して解く
3. Result
つながる部品
Further reading
Gaffer On Games — Integration Basics ↗A general reference for this subcategory.