Physics & constraints · 10 / 10
Friction / Restitution
接触時の滑りや跳ね返りを決める。
Compare in motion
Interactive model
床を滑る箱
AReference
摩擦のない床
BFriction / Restitution100%
接触の手触りを調整できる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 摩擦と反発を適用 → 滑り・跳ね方が変わる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 床を滑る箱
1. Start
箱が床へ当たる
2. Change
摩擦と反発を適用
3. Result
滑り・跳ね方が変わる
How it works
1. Input
接触点と相対速度
2. Process
摩擦・反発の応答を計算
3. Result
滑りと跳ね返り
Further reading
Gaffer On Games — Integration Basics ↗A general reference for this subcategory.