Fluids & reaction · 9 / 10
Material Point Method
粒子と格子で砂や雪の変形を計算する。
Compare in motion
Interactive model
変形する雪
AReference
ばらばらになる粒
BMaterial Point Method100%
粒子と格子で材料の変形を扱える
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 応力と運動量を交換 → 雪が押されて変形。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 変形する雪
1. Start
粒子と格子がある
2. Change
応力と運動量を交換
3. Result
雪が押されて変形
How it works
1. Input
粒子と背景格子
2. Process
応力・運動量を相互転送
3. Result
砂や雪の変形
Further reading
GPU Gems — Fast Fluid Dynamics Simulation on the GPU ↗A general reference for this subcategory.