Procedural generation · 4 / 10
Cellular Automata
近傍セルの状態から洞窟や模様を育てる。
Compare in motion
Interactive model
育つ洞窟
AReference
ランダムな地形セル
BCellular Automata100%
局所規則から模様が変化する
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 近傍規則を繰り返す → 洞窟の形が整う。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 育つ洞窟
1. Start
不規則なセル
2. Change
近傍規則を繰り返す
3. Result
洞窟の形が整う
How it works
1. Input
各セルの状態
2. Process
近傍の規則で更新
3. Result
育つ洞窟・模様
Further reading
WaveFunctionCollapse ↗A general reference for this subcategory.