Procedural generation · 3 / 10
Space Colonization Algorithm
誘引点へ枝を伸ばして樹木や葉脈を作る。
Compare in motion
Interactive model
伸びる樹木
AReference
分岐しない幹
BSpace Colonization Algorithm100%
周囲の空間に沿う分岐になる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 近い点へ枝先を伸ばす → 枝が空間を埋める。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 伸びる樹木
1. Start
誘引点が散らばる
2. Change
近い点へ枝先を伸ばす
3. Result
枝が空間を埋める
How it works
1. Input
枝の先端と誘引点
2. Process
近い誘引点へ伸ばす
3. Result
樹木・葉脈状の枝
Further reading
WaveFunctionCollapse ↗A general reference for this subcategory.