Character animation · 8 / 10
Inertialization
切り替え時の姿勢差を減衰させる。
Compare in motion
Interactive model
走りから停止
AReference
姿勢が突然切り替わる
BInertialization100%
急なアニメ切替を滑らかにできる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 差を減衰させる → つながって止まる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: 走りから停止
1. Start
切替に姿勢差がある
2. Change
差を減衰させる
3. Result
つながって止まる
How it works
1. Input
切替前後の姿勢・速度差
2. Process
差を時間で減衰
3. Result
滑らかな切替
Further reading
Unreal Engine IK Rig Solvers ↗A general reference for this subcategory.