Particles & trails · 2 / 10
Stretched Billboard
速度方向に板を伸ばして雨や高速火花を描く。
Compare in motion
Interactive demo
高速の火花
AReference
点状の火花
BStretched Billboard100%
火花や雨粒の速度感を出せる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 速度方向へ引き伸ばす → 細長い残像になる。
A small visual example of a game use case. Games combine these techniques with assets and other effects.
Read the storyboard
例: 高速の火花
1. Start
短い粒子
2. Change
速度方向へ引き伸ばす
3. Result
細長い残像になる
How it works
1. Input
粒子の速度
2. Process
板を速度方向へ伸ばす
3. Result
細長い火花
Further reading
Unity Particle System Renderer ↗A general reference for this subcategory.