Meshes & deformation · 10 / 10
Dual Quaternion Skinning / DQS
ねじれた関節の体積つぶれを抑える。
Compare in motion
Interactive model
ひねる腕
AReference
線形ブレンドでくびれる
BDual Quaternion Skinning / DQS100%
ねじれ時のつぶれを減らせる
Scrub to pause and inspect. At 0%, B matches A; at 100%, B shows the effect. The scene repeats every 8 seconds.
Look for: 回転を混ぜて頂点を動かす → 関節の体積が保たれる。
This model simplifies the technique to show its use case and effect. Operation counts describe the model; they are not performance measurements.
Read the storyboard
例: ひねる腕
1. Start
骨がまっすぐ
2. Change
回転を混ぜて頂点を動かす
3. Result
関節の体積が保たれる
How it works
1. Input
骨の回転と頂点
2. Process
双対四元数で変形を混合
3. Result
ねじれの体積を保つ
Further reading
libigl Tutorial ↗A general reference for this subcategory.